The Cognitive and Health Benefits of Playing Video Games to Teens

It is difficult to wrap your mind about such true after decades of listening to “do not sit too near the TV, you will ruin your eyes,” or even “quit wasting your time playing video games – go outside! But real research from credible resources has proven that a good deal of what makes video games more interesting, can also be great for your health–both to the mind and the human body.

To begin, recent research performed by several noted study and scientific associations have shown that playing video games might help enhance the quality of life for the handicapped and mentally ill.

The analysis also strengthens the promise that, for example, playing games for as few as 30 minutes each day, can enhance your life. To find out how video games have an effect on the mind, scientists picked two types of adults. The group would play with Super Mario 64 for 2 months, for half an hour per day. The group didn’t perform with any games. Researchers employed magnetic resonance imaging (MRI) to assess the size of their minds of those groups before the onset of the research, then again following the two-month period. To those teens or younger people, they can opt to do streaming of games and gain more audience by getting Twitch followers, click here to learn more.

The results confirmed previous findings that there have been differences in the brain structure of video players, which by playing with video games, there was a “direct connection between video gaming along with volumetric brain growth. While previous studies have shown differences in brain structure of video players, the current study proves that certain brain areas can be educated by way of video games.

As you may imagine, the results have been more pronounced in these players who actually spent themselves in the gaming, also had a powerful urge to beat the sport or work out the issues of a specific degree.

Games may also teach problem solving and plan, which makes them invaluable tools for children and teens. For example, Minecraft provides a lot of educational advantages, like teaching children how to use things to research surroundings and resolve issues, while games such as Civilization and SimCity teach problem-solving a more “international” level.

In SimCity, gamers put out and plan a town, and has to think ahead to take into account how something such as the tax rate might help or harm the rise of their town, or the way road planning and particular zones can impact growth.

The game also educates resource management and preparation on a simple level, and it really does a wonderful job of describing these concepts to younger players. Growing and learning these kinds of strategies could be related to life.

A direct advantage is how many video games have been based on actual historic events, and also can invite children to discover more about the planet which came before them through reading and research. Truly, it is the convenience that makes these games so attractive, as they offer you a simple means to “get into the gym” without going to the gym. And for children and parents with hectic schedules, a means to get in half an hour of exercise and activity is provided by these games. And several of these games monitor your progress, thanks to technology you set goals to keep you inspired –without a fitness center membership’s dedication.